AI Insights · Timothy · July 2021
Top 5 First Person Games on Android in Norway Q2 2021
Discover the performance of the top 5 first person games on Android in Norway during Q2 2021, including insights on downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 first person games on Android in Norway displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games saw weekly revenue ranging between $5K and $7K. The revenue peaked at approximately $7.1K in the week of April 19. Weekly downloads fluctuated, reaching a high of 294 in the same week. Active users started at 1.2K and experienced a gradual decline, ending the quarter at around 965.
Minecraft, published by Mojang, experienced weekly revenue between $2.6K and $5.8K, with a notable peak of $5.8K in the week of May 17. Weekly downloads started at 591 and gradually decreased to 351 by the end of June. Active users hovered around 48K, peaking at 50.3K in the last week of May before slightly decreasing to 46.9K by the end of the quarter.
Chapters: Interactive Stories by Crazy Maple Studio Dev had weekly revenue ranging from $2.6K to $4.4K, peaking at $4.4K in the week of May 10. Downloads varied, reaching a high of 163 in the last week of June. Active users fluctuated throughout the quarter, starting at 1.2K and ending at a similar level.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw weekly revenue between $1.6K and $4K, with a peak of $4K in the week of April 19. Weekly downloads were relatively stable, peaking at 275 in the last week of March. Active users started at 7.6K and experienced minor fluctuations, ending the quarter at approximately 7.3K.
Hunting Clash: Shooting Games, another title from Ten Square Games, had weekly revenue ranging from $2.1K to $3.4K, peaking at $3.4K in the week of June 21. Downloads saw a significant drop, starting at 719 and ending at 185 by the end of June. Active users followed a similar declining trend, starting at 1.1K and ending the quarter at around 454.
For more detailed insights and data, visit Sensor Tower.